AI Insights · Timothy · April 2022
Top 5 Boxing Games Performance in United States for Q1 2022
Discover how the top 5 boxing games performed in the United States during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw significant activity in the boxing games category on a unified platform in the United States. Here’s a detailed look at the performance of the top 5 boxing games, with data sourced from Sensor Tower.
Boxing Star: Real Boxing Fight from THUMBAGE showed varied trends. Weekly revenue fluctuated, peaking at around $49K in late December and stabilizing near $45K by the end of March. Downloads saw a notable spike in late January to over 20K and another increase to about 15K in late March. Active users followed a similar pattern, reaching highs of approximately 56K in late January and 51K in early March.
Real Boxing 2 by Vivid Games S.A. experienced steady growth. Weekly revenue remained consistent, with a peak of around $29K in mid-March. Downloads surged significantly in March, peaking at nearly 61K. Active users also increased, reaching over 81K by mid-March, demonstrating strong user engagement.
WWE Mayhem from Reliance Games saw moderate but steady performance. Weekly revenue fluctuated, with a high of approximately $28K in late December and another peak of $21K in late March. Downloads gradually increased, peaking at about 17K in late March. Active users showed steady growth, reaching around 40K by the end of the quarter.
Topps® WWE SLAM: Card Trader by The Topps Company, Inc. had consistent weekly revenue, peaking at approximately $15.8K in late February. Downloads were minimal, with negligible spikes. Active users gradually decreased, falling from about 3.9K in late December to around 2.9K by the end of March.
EA SPORTS™ UFC® 2 from Electronic Arts saw significant traction since its January release. Weekly revenue increased initially, peaking at around $17.4K in late February. Downloads surged early on, peaking at over 109K in early February. Active users also saw substantial growth, reaching a peak of approximately 125K in mid-February before gradually declining to around 65K by the end of March.
For more detailed insights and data, visit Sensor Tower.